Killing Floor is a Co-op Survival Horror FPS taking place in the devastated cities and countryside of England, after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military, dropped into these locations with a simple mission: survive long enough to cleanse the area of the failed experiments. The only problem is, these “experiments” aren’t waiting to be taken out – they’re coming for YOU!
- Co-op game mode for up to six players obliterating multiple waves of specimens
- Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
- Over 40 Steam Achievements, including “Dignity for the dead” for killing 10 enemies feeding on dead teammates’ corpses and “Hot Cross Fun” for finishing off 25 burning enemies with a Crossbow.
- Watch those crucial and violent creature deaths in slomo “ZEDtime”, even in multiplayer
- Solo game mode for offline play
- 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
- 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
- Add in a welder, medical tools and body armor to help the players survive
- Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
- Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
- Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
- Support for Steam Friends and other Steamworks features
- Includes SDK for the creation of new levels and mods
The History of Killing Floor
Killing Floor started life as a mod for Epic’s Unreal Tournament 2004. The mod was first released in 2005 and has steadily grown in popularity. It was featured in PC Gamer and PC Zone magazines back in 2005, plus various sites across the web. A small core team, led by Alex Quick, kept the mod going. As with all mod teams, people came – and people went. School, work, life and being eaten by stray specimens all took their toll on the team. By 2008, the mod was up to version 2.5 and a small but dedicated and perfectly-formed crew of 4 people.
During 2008, Tripwire was the first company outside Valve themselves to put out mods to their games over Steam, with the release of “Mare Nostrum” for Red Orchestra: Ostfront 41-45. Given Tripwire’s famous background as a mod team, this was no surprise.
Later in 2008, Alex brought Killing Floor to Tripwire’s attention, with a view to moving it on to Red Orchestra and lining up a mod release over Steam. We took a look and decided it was way better than that. So, a deal was done, Tripwire bought the rights to Killing Floor, took on the mod team and set about prepping the game for a full retail release over Steam. Valve, as always, were hugely supportive and all that was required was an insane level of effort from Alex, Myles, Marco and Zynthetic from the mod team, plus more insane effort from the Tripwire crew.
Killing Floor was announced to the world through IGN and Voodoo Extreme and a new article in PC Gamer UK. The response was excellent. To quote: “you can never have too many good zombie games…”. And the rest is down to YOU!